Planetside Tips

Here are some tips I picked up recently off the Sony boards that I thought were relevant. If you don’t play Planetside, this will probably make no sense to you.

Here are some tips I picked up recently off the Sony boards that I thought were relevant. If you don’t play Planetside, this will probably make no sense to you.

Please see the Outlanders Outfit Strategic & Tactical Guide to Planetside for more frequently-updated tips on how to play and excel at Planetside. With your contributions, we can make this the best player-maintained Planetside tips manual in existence.

  1. Infiltration suit + Advanced Engineering + your base about to fall == fun. Stock up three ACE’s in your inventory (more if you can) and put them on the vehicle platform. When you see all the lemmings jostling at the vehicle platform to try to get their dozens of Reavers or whatever, blow the ACEs up. You know none of those guys are wearing Reinforced armor or heavier because they have to go pilot or drive something…
  2. Remember that, if you are an engineer deploying Spitfires and Mines, to choose creative locations like the tops of stairs and behind trees. Put mines near your Spitfires to discourage runovers. Even though those Spitfires and mines won’t rack up many kills, you’re doing your job by slowing the enemy down. That’s the important thing, slow them down.
  3. When driving a Galaxy, an easy way to get everyone to drop at the same time is just to lock (shift-v, click “lock”) the vehicle. This dumps all your passengers at the same time. It won’t eject vehicles, though. The driver of the vehicle needs to alt-g his own vehicle. And the gunner of said vehicle needs to NOT do so, and let the driver do his job, or else he’ll eject from the plane sans vehicle.
  4. Hot-dropping is often overrated. To effectively overrun a base, though it’s not as impressive, park your galaxy a minute’s run from the base. The surprise is much better than a huge red blip on their radar letting them know there’s incoming.

7 thoughts on “Planetside Tips”

  1. Is there any cheating going on with planetside?

    I couldn’t figure out why it’s so hard to kill others while I get killed in 1 or 2 shots even I am in MAX armor with full health.

    I’m not talking about missed shots, but point-blank shots.

  2. My take on the cheating question

    Planetside definitely uses what is called “Client-side hit detection”. This is why, if you yank your network cable, they pop up a message saying that they’ve lost packets, and disregard all input until the connection is restored. People had figured out that they could literally yank their network cable, run around and kill all the now-motionless figures on their screens, then plug it back in and run up their kill count.

    Are there cheats? Almost certainly. Are they in as widespread use as many claim? Very doubtful.

    As for a MAX suit, it’s totally possible to be killed in two shots by a skilled Decimator user. They just need to go to secondary fire mode and at point-blank range they can get two shots off in under two seconds. The lone MAX doesn’t generally stand a chance. However, the Special Assault cert (that which covers Thumper, Rocklet Rifle, and Decimator) takes 3 points and everybody doesn’t have it yet. However, it’s gaining popularity.

    In a MAX, it’s important to make sure you’re using the right type for your role. An anti-air max is horrible against infantry. An anti-infantry MAX is horrible against vehicles. An anti-vehicular MAX is actually only useful against other MAX units, generally (although a planted Terran Dual-Cycler tears up infantry pretty well too).

    1. lrrcp

      Ahhha, wondered how they got multiple shots off so quick, thanks 🙂 as far as cheats go, play AAO prior to Punk busters and you will see aimbot central, everyone used evilhack to cheat and it got to such a problem (though people said it was not) that the Army brought in Punk Busters to put a stop to it.

    2. Thanks! I’ll try Decimator.

      I found out that Jackhammer is a pretty good weapon to use against infantry and takes 2-3 shots to kill one if you can move closer to them.

      In virtual shooting range, I tried all those weapons against all MAX, it’s very hard to finish them off easily and quickly. But in a real battle, it seems a bit of easier than in shoorting range.

      1. Jackhammer, Mini Chaingun, Lasher

        Yeah, in VR those max units aren’t hurt unless you or someone else recently winged them. And they respawn pretty quickly there. In battle, usually they are already hurt by the time you get to them.

        If they aren’t hurt, you’re usually their first or second victim 🙂 or else they have an engineer and medic keeping them alive, like in CC defense.

        If you use the Jackhammer’s alternate-fire mode, it’s a one-shot kill at point-blank range. The reload time stinks in that mode, but for just waxing someone really fast, it rules. The Mini Chaingun and Lasher are both actually decent at taking out MAX units (as is the Jackhammer with AP rounds), but you have to somehow stay behind them.

        Good luck! For some pretty good tips, the Official Planetside Boards are pretty good. It’s fun to keep up-to-date with what the developers have to say using the Dev Tracker as well. And for a bit freer discussion, try the Planetside-Universe Forums.

        Sorry I haven’t updated this page or the Outlanders strategy pages much in a while; I haven’t been playing a lot lately, and it’s difficult to stay motivated to keep documentation going when you’re not actively involved in whatever it is you’re documenting.

  3. BillyDee says yes

    Thanks for the ideas and the help. I just started playing this game and I love it. I just hate not knowing the little things like this. (who am I fooling, I have no idea about the regular larger stuff either)

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